A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The multi-frame lighting method: a Monte Carlo based solution for radiosity in dynamic environments
Proceedings of the eurographics workshop on Rendering techniques '96
IEEE Transactions on Visualization and Computer Graphics
Radiosity Redistribution for Dynamic Environments
IEEE Computer Graphics and Applications
Improved Irradance Computation by Importance Sampling
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Perceptually-informed accelerated rendering of high quality walkthrough sequences
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Reducing memory requirements for interactive radiosity using movement prediction
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Space-time hierarchical radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2008 classes
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This paper proposes an efficient method for the production of high quality radiosity solutions which uses an a priori knowledge of the dynamic properties of the scene to exploit temporal coherence. The method is based on a two-pass strategy that provides user-control on the final frame quality. In the first pass, it computes a coarse global solution of the radiosities along a time interval and then, in the second pass, it performs a frame-to-frame incremental gathering step using hardware graphic accelerators. Computing cost is thus reduced because the method takes advantage of frame-to-frame coherence by identifying the changes produced by dynamic objects and by decoupling them from computations that remain unchanged. The input data is a dynamic model of the environment through a period of time corresponding to the same camera recording. The method proceeds by incrementally updating two data structures: a space-time hierarchical radiosity solution for a given interval of time and a hierarchical tree of textures representing the space-time final illumination of the visible surfaces. These data structures are computed for a given viewpoint, either static or dynamic. The main contribution of this work is the efficient construction of the texture tree by identifying the changes produced by dynamic objects and by only recomputing these changes.