Fast ray tracing by ray classification
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Arrangements of lines in 3-space: a data structure with applications
SCG '88 Proceedings of the fourth annual symposium on Computational geometry
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Improving radiosity solutions through the use of analytically determined form-factors
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computing the Aspect Graph for Line Drawings of Polyhedral Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Stabbing and ray shooting in 3 dimensional space
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
Visibility, occlusion, and the aspect graph
International Journal of Computer Vision
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Computing the antipenumbra of an area light source
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Bounds and error estimates for radiosity
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A fast shadow algorithm for area light sources using backprojection
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast computation of shadow boundaries using spatial coherence and backprojections
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Discontinuity meshing for radiosity image synthesis
Discontinuity meshing for radiosity image synthesis
High-fidelity radiosity rendering at interactive rates
Proceedings of the eurographics workshop on Rendering techniques '96
The 3D visibility complex: a new approach to the problems of accurate visibility
Proceedings of the eurographics workshop on Rendering techniques '96
Accurate visibility and meshing calculations for hierarchical radiosity
Proceedings of the eurographics workshop on Rendering techniques '96
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Radiosity Redistribution for Dynamic Environments
IEEE Computer Graphics and Applications
Computing the Lines Piercing Four Lines
Computing the Lines Piercing Four Lines
3D visibility made visibly simple: an introduction to the visibility skeleton
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Visibility driven hierarchical radiosity
ACM SIGGRAPH 98 Conference abstracts and applications
Direct illumination with lazy visibility evaluation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast and accurate hierarchical radiosity using global visibility
ACM Transactions on Graphics (TOG)
Conservative volumetric visibility with occluder fusion
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Conservative visibility preprocessing for walkthroughs of complex urban scenes
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Graphics (TOG)
Advanced computer vision and graphics collaboration techniques for image-based rendering
Imaging and vision systems
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Exact from-region visibility culling
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Occlusion Culling Algorithms: A Comprehensive Survey
Journal of Intelligent and Robotic Systems
The global occlusion map: a new occlusion culling approach
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Distance-field based skeletons for virtual navigation
Proceedings of the conference on Visualization '01
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Reliable Path for Virtual Endoscopy: Ensuring Complete Examination of Human Organs
IEEE Transactions on Visualization and Computer Graphics
Frame-to-Frame Coherent Animation with Two-Pass Radiosity
IEEE Transactions on Visualization and Computer Graphics
Improved Optimal Weighted Links Algorithms
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Efficient Light Transport Using Precomputed Visibility
IEEE Computer Graphics and Applications
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
On lines avoiding unit balls in three dimensions
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
The number of lines tangent to arbitrary convex polyhedra in 3D
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Soft shadow volumes for ray tracing
ACM SIGGRAPH 2005 Papers
Towards an implementation of the 3D visibility skeleton
SCG '07 Proceedings of the twenty-third annual symposium on Computational geometry
SCG '07 Proceedings of the twenty-third annual symposium on Computational geometry
On the Size of the 3D Visibility Skeleton: Experimental Results
ESA '08 Proceedings of the 16th annual European symposium on Algorithms
On the degree of standard geometric predicates for line transversals in 3D
Computational Geometry: Theory and Applications
On the complexity of umbra and penumbra
Computational Geometry: Theory and Applications
A theory of monte carlo visibility sampling
ACM Transactions on Graphics (TOG)
Technical Section: Analytic ambient occlusion using exact from-polygon visibility
Computers and Graphics
A low dimensional framework for exact polygon-to-polygon occlusion queries
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reflected and transmitted irradiance from area sources using vertex tracing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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