Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
3D visibility made visibly simple: an introduction to the visibility skeleton
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Determining an optimal penetration among weighted regions in two and three dimensions
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Fast and accurate hierarchical radiosity using global visibility
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Exact from-region visibility culling
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Occlusion Culling Algorithms: A Comprehensive Survey
Journal of Intelligent and Robotic Systems
Improved Optimal Weighted Links Algorithms
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Visibility map for global illumination in point clouds
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A low dimensional framework for exact polygon-to-polygon occlusion queries
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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