ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Automatic Creation of Object Hierarchies for Ray Tracing
IEEE Computer Graphics and Applications
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Proceedings of the 24th annual conference on Computer graphics and interactive techniques
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SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
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Proceedings of the eurographics workshop on Rendering techniques '96
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I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
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I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
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Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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Journal of Graphics Tools
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Communications of the ACM
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IEEE Transactions on Visualization and Computer Graphics
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IEEE Transactions on Visualization and Computer Graphics
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Proceedings of the Eurographics Workshop on Rendering Techniques '97
Virtual Occluders: An Efficient Intermediate PVS Representation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
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CGI '98 Proceedings of the Computer Graphics International 1998
A Framework for the Real-Time Walkthrough of Massive Models
A Framework for the Real-Time Walkthrough of Massive Models
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In this paper, occlusion culling techniques that appeared in the last decade are reviewed. Occlusion culling techniques are responsible for reducing the polygons rendered by the graphics hardware with the target of achieving real-time rendering. The various techniques are discussed in detail and a synopsis table with their main characteristics is given.