Efficient construction of visibility maps using approximate occlusion sweep
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Occlusion Culling Algorithms: A Comprehensive Survey
Journal of Intelligent and Robotic Systems
The global occlusion map: a new occlusion culling approach
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Horizon occlusion culling for real-time rendering of hierarchical terrains
Proceedings of the conference on Visualization '02
Ray space factorization for from-region visibility
ACM SIGGRAPH 2003 Papers
Conservative Visibility Preprocessing for Complex Virtual Environments
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Feature-Based Visibility-Driven CLOD for Terrain
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Breaking the Walls: Scene Partitioning and Portal Creation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Supporting real-time visualization with the HDoV tree
Proceedings of the 2003 ACM symposium on Applied computing
Modeling and visualization of complex geometric environments
Geometric modeling
Visibility culling for interactive dynamic scenes
Integrated image and graphics technologies
The Hierarchical Degree-of-Visibility Tree
IEEE Transactions on Knowledge and Data Engineering
A general algorithm for output-sensitive visibility preprocessing
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
A lightweight 3D visualization and navigation system on handheld devices
Proceedings of the 2009 ACM symposium on Applied Computing
ACM SIGGRAPH 2009 Courses
Distributed visibility culling technique for complex scene rendering
Journal of Visual Languages and Computing
Six degrees of freedom incremental occlusion horizon culling method for urban environments
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Predictive occlusion culling for interactive rendering of large complex virtual scene
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Efficient approximate visibility query in large dynamic environments
DASFAA'10 Proceedings of the 15th international conference on Database Systems for Advanced Applications - Volume Part I
FastV: from-point visibility culling on complex models
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
A low dimensional framework for exact polygon-to-polygon occlusion queries
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
International Journal of Handheld Computing Research
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