Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
R-trees: a dynamic index structure for spatial searching
SIGMOD '84 Proceedings of the 1984 ACM SIGMOD international conference on Management of data
Walking Through a Very Large Virtual Environment in Real-time
Proceedings of the 27th International Conference on Very Large Data Bases
Hierarchical Visibility Culling with Occlusion Trees
CGI '98 Proceedings of the Computer Graphics International 1998
Formalizing visibility characteristics in hierarchical systems
Data & Knowledge Engineering
Preprocessed global visibility for real-time rendering on low-end hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
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In this paper, we present a novel structure called the Hierarchical Degree-of-Visibility Tree (HDoV-tree) for visibility query processing in visualization systems. The HDoV-tree builds on and extends the R-tree such that 1) the search space is pruned based on the degree of visibility of objects and 2) internal nodes store level-of-details (LoDs) that represent a collection of objects in a coarser form. We propose two tree traversal algorithms that balance performance and visual fidelity, explore three storage structures for the HDoV-tree, and develop novel caching techniques for disk-based HDoV-tree. We implemented the HDoV-tree in a prototype walkthrough system called VISUAL. Our experimental study shows that VISUAL can lead to high frame rates without compromising visual fidelity.