Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Stabbing isothetic boxes and rectangles in O(n log n) time
Computational Geometry: Theory and Applications
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Multidimensional binary search trees used for associative searching
Communications of the ACM
A Walk Through the Planned CS Building
A Walk Through the Planned CS Building
Introduction to the Berkeley Unigrafix Tools
Introduction to the Berkeley Unigrafix Tools
Increasing update rates in the building walkthrough system with automatic model-space subdivision and potentially visible set calculations
Computing the antipenumbra of an area light source
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Partitioning and ordering large radiosity computations
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Architectural issues for distributed virtual reality
ACM SIGOIS Bulletin - Special issue: workshop write-ups and positions papers from CSCW'94
Amortizing 3D graphics optimization across multiple frames
Proceedings of the 8th annual ACM symposium on User interface and software technology
Building and exploiting levels of detail: an overview and some VRML experiments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
A system for application-independent time-critical rendering
CHI '95 Conference Companion on Human Factors in Computing Systems
Temporally coherent conservative visibility (extended abstract)
Proceedings of the twelfth annual symposium on Computational geometry
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent culling of dynamic systems in virtual environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Real-time occlusion culling for models with large occluders
Proceedings of the 1997 symposium on Interactive 3D graphics
Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A system for application-independent time-critical rendering
CHI '94 Conference Companion on Human Factors in Computing Systems
View volume culling using a probabilistic caching scheme
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Levels of detail & polygonal simplification
Crossroads - Special issue on computer graphics
BeSS: storage support for interactive visualization systems
SIGMOD '96 Proceedings of the 1996 ACM SIGMOD international conference on Management of data
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The London Travel Demonstrator
Proceedings of the ACM symposium on Virtual reality software and technology
Comparing random data allocation and data striping in multimedia servers
Proceedings of the 2000 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
External memory algorithms and data structures: dealing with massive data
ACM Computing Surveys (CSUR)
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Out-of-core sort-first parallel rendering for cluster-based tiled displays
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Walking Through a Very Large Virtual Environment in Real-time
Proceedings of the 27th International Conference on Very Large Data Bases
Representation and Interactive Manipulation of Massive CAD Databases
ISD '99 Selected Papers from the International Workshop on Integrated Spatial Databases, Digital Inages and GIS
Out-of-core sort-first parallel rendering for cluster-based tiled displays
Parallel Computing - Parallel graphics and visualisation
Immersive and interactive exploration of billion-atom systems
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Handbook of massive data sets
Randomized Data Allocation for Real-time Disk I/O
COMPCON '96 Proceedings of the 41st IEEE International Computer Conference
TRON '96 Proceedings of the 13th TRON Project International Symposium
The QUICK Framework for Task-Specific Asset Prioritization in Distributed Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Multi-perspective collaborative design in persistent networked virtual environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Exploiting Frame to Frame Coherence in a Virtual Reality System
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Ray space factorization for from-region visibility
ACM SIGGRAPH 2003 Papers
Breaking the Walls: Scene Partitioning and Portal Creation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Binary-Space-Partitioned Images for Resolving Image-Based Visibility
IEEE Transactions on Visualization and Computer Graphics
Supporting real-time visualization with the HDoV tree
Proceedings of the 2003 ACM symposium on Applied computing
Modeling and visualization of complex geometric environments
Geometric modeling
Visibility culling for interactive dynamic scenes
Integrated image and graphics technologies
The Hierarchical Degree-of-Visibility Tree
IEEE Transactions on Knowledge and Data Engineering
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Motion prediction for caching and prefetching in mouse-driven DVE navigation
ACM Transactions on Internet Technology (TOIT)
Visibility-Based Prefetching for Interactive Out-Of-Core Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Efficient view-dependent out-of-core rendering of large-scale and complex scenes
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Mobile, hardware-accelerated urban 3D maps in 3G networks
Proceedings of the twelfth international conference on 3D web technology
Interactive walkthrough of large 3D models of buildings on mobile devices
Proceedings of the twelfth international conference on 3D web technology
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
SPVN: a new application framework for interactive visualization of large datasets
ACM SIGGRAPH 2007 courses
Compressing large boolean matrices using reordering techniques
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
Algorithms and data structures for external memory
Foundations and Trends® in Theoretical Computer Science
Expert Systems with Applications: An International Journal
Novel hybrid approach to data-packet-flow prediction for improving network traffic analysis
Applied Soft Computing
Culling an object hierarchy to a frustum hierarchy
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Efficient out-of-core rendering of complex 3d scenes
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Educative visuals - digital delivery of architectural information for (potential) heritage buildings
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
iRun: interactive rendering of large unstructured grids
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
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