CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Real-time rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Resource-adaptive interactive 3D maps
Proceedings of the 2nd international symposium on Smart graphics
Presenting route instructions on mobile devices
Proceedings of the 8th international conference on Intelligent user interfaces
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Map Usage in Virtual Environments: Orientation Issues
VR '99 Proceedings of the IEEE Virtual Reality
ACM SIGGRAPH 2003 Papers
Increasing update rates in the building walkthrough system with automatic model-space subdivision and potentially visible set calculations
Location-aware visualization of VRML models in GPS-based mobile guides
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Continuous level-of-detail modeling of buildings in 3D city models
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Proceedings of the eleventh international conference on 3D web technology
Using expressive rendering for remote visualization of large city models
Proceedings of the eleventh international conference on 3D web technology
Hierarchical Representation of Virtual Cities for Progressive Transmission over Networks
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Preprocessed global visibility for real-time rendering on low-end hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
HYDROSYS: a mixed reality platform for on-site visualization of environmental data
W2GIS'11 Proceedings of the 10th international conference on Web and wireless geographical information systems
MPEG-4-based adaptive remote rendering for video games
Proceedings of the 16th International Conference on 3D Web Technology
Proceeding of the 16th International Academic MindTrek Conference
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3D maps can visualize static and dynamic features of real environments, and act as 3D gateways to location-based information. Insufficient network speed has been a major bottleneck for dynamic download of 3D content for mobile devices. 3G network technologies promise to solve this issue, allowing faster response times and higher data rates. Similarly, mobile 3D graphics hardware should provide a dramatic increase in rendering speed. We examine wireless IP network properties, and develop an optimized network scheme suited for navigation purposes. The presented system allows free roaming in the 3D scene, while progressively down-loading 3D data. For case platforms, we use two 3G Symbian smart phones, one with 3D hardware and one without. Network, 3D rendering and overall application performances are measured. For a scalable 3D engine, 3D hardware improves the rendering performance by over an order of magnitude. By using a compressed network protocol and efficiently formatted 3D data, a textured but lightweight 3D city can be progressively downloaded in 3G networks fast and without degrading application responsiveness.