Principles of database buffer management
ACM Transactions on Database Systems (TODS)
Database system concepts
A study of three alternative workstation server architectures for object-oriented database systems
Proceedings of the sixteenth international conference on Very large databases
Operating system concepts (3rd ed.)
Operating system concepts (3rd ed.)
Data caching tradeoffs in client-server DBMS architectures
SIGMOD '91 Proceedings of the 1991 ACM SIGMOD international conference on Management of data
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Communications of the ACM
EDBT '94 Proceedings of the 4th international conference on extending database technology: Advances in database technology
Eye tracking in advanced interface design
Virtual environments and advanced interface design
Effectiveness of spatial level of detail degradation in the periphery of head-mounted displays
Conference Companion on Human Factors in Computing Systems
Communications of the ACM
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Cache Management for Mobile Databases: Design and Evaluation
ICDE '98 Proceedings of the Fourteenth International Conference on Data Engineering
Global Memory Management in Client-Server Database Architectures
VLDB '92 Proceedings of the 18th International Conference on Very Large Data Bases
Multi-Resolution Cache Management in Digital Virtual Library
ADL '98 Proceedings of the Advances in Digital Libraries Conference
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Adaptive Multi-Resolution Modeling Technique Based on Viewing and Animation Parameters
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Real-Time Continuous Multiresolution Method for Models of Arbitrary Topology
Presence: Teleoperators and Virtual Environments
Multi-resolution model transmission in distributed virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A method for progressive and selective transmission of multi-resolution models
Proceedings of the ACM symposium on Virtual reality software and technology
A video-based rendering acceleration algorithm for interactive walkthroughs
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Out-of-core rendering of massive geometric environments
Proceedings of the conference on Visualization '02
Adaptive partitioning for multi-server distributed virtual environments
Proceedings of the tenth ACM international conference on Multimedia
Walking Through a Very Large Virtual Environment in Real-time
Proceedings of the 27th International Conference on Very Large Data Bases
Estimating the Benefit of Location-Awareness for Mobile Data Management Mechanisms
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Responsive Transmission of 3D Scenes over Internet
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
The QUICK Framework for Task-Specific Asset Prioritization in Distributed Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A performance study on multi-server DVE systems
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Introduction to multimedia and mobile agents
Personalized cache management for mobile computing environments
Information Processing Letters
Motion prediction for caching and prefetching in mouse-driven DVE navigation
ACM Transactions on Internet Technology (TOIT)
Prefetching in Visual Simulation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Mobile, hardware-accelerated urban 3D maps in 3G networks
Proceedings of the twelfth international conference on 3D web technology
An Adaptive Multiresolution Method for Progressive Model Transmission
Presence: Teleoperators and Virtual Environments
Hand Motion Prediction for Distributed Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Motion Prediction for Online Gaming
Motion in Games
Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications
Multimedia Tools and Applications
Personal media data organization and retrieval in e-learning: a collaborative tagging based approach
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Game-based learning model using fuzzy cognitive map
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
M-GRASP: a GRASP with memory for latency-aware partitioning methods in DVE systems
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
A mobile environment for sketching-based skeleton generation
World Wide Web
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
SCOUT: prefetching for latent structure following queries
Proceedings of the VLDB Endowment
Remote view-dependent rendering
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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