SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Generating multiple levels of detail from polygonal geometry models
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Multi-resolution model transmission in distributed virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Real-Time Continuous Multiresolution Method for Models of Arbitrary Topology
Presence: Teleoperators and Virtual Environments
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
A collaborative framework for simultaneous and seamless 3D graphics manipulation
Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
Dynamic sound rendering based on ray-caching
PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
Multi-edge decimation in multi-modal 3D collaborative applications
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
A mobile environment for sketching-based skeleton generation
World Wide Web
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Game-based concept visualization for learning programming
MTDL '11 Proceedings of the third international ACM workshop on Multimedia technologies for distance learning
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Although there are many adaptive (or view-dependent) multiresolution methods, support for progressive transmission and reconstruction has not been addressed. A major reason for this is that most of these methods require a large portion of the hierarchical data structure to be available at the client before rendering starts. This is due to the dependency constraints among neighboring vertices. In this paper, we present an efficient, adaptive, multiresolution method that allows progressive and selective model transmission. It is achieved by reducing the neighboring dependency to a minimum. The new method allows visually important parts of an object to be transmitted to the client at higher priority than the less important parts, and progressively reconstructed there for display. It is even possible to transmit only the visible parts of a model and reconstruct these visible parts at the client. The ability to selectively transmit allows the visualization of very large models across the network with minimal delay. We will present how our method works in a client-server environment. We will also show the data structure of the transmission record and some performance results of the method.