SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
jGL and its applications as a Web3D platform
Proceedings of the sixth international conference on 3D Web technology
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An Adaptive Multiresolution Method for Progressive Model Transmission
Presence: Teleoperators and Virtual Environments
WebCAME: a light-weight modular client/server multiresolution rendering system
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Function-based representation of complex geometry and appearance
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Web-based visualization of virtual archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
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How to transmit 3D meshes efficiently has become an important topic on Web3D platform, since there are more and more people need to use 3D models on the Internet. The data size of a geometric 3D model is usually large for being able to represent more details of the model, although we do not need to use such a detail model in most cases. Hence, to offer 3D model which shape and features could still be recognized easily with less data size is necessary. Additionally, the network bandwidth of the Internet is not stable actually, how much data is suitable for Internet is also a question. Therefore, we propose a new multiresolution streaming mesh for Internet transmission with QoS-like (Quality of Service) controlling in this paper.While transmitting the streaming mesh with our system, the server first delivers a simplified mesh model with the data size according to the current network bandwidth. If the user at the client side needs to use a more detail model, the server then sends some necessary patches to the client, so that the client program could show the detail model progressively. Our approach is different from previous works, for Web3D utilization, the size of the patch data which is used for reconstructing the original 3D model is less, and the shape and features of the simplified model could still be recognized easily. Moreover, our method needs no complex computations, to generate this streaming mesh on demand is possible. With the QoS-like controlling, the transmission rate between the server and the client has been controlled automatically and the users could get the 3D models with proper qualities as their network situations.