Solid texturing of soft objects
CG International '87 on Computer graphics 1987
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Proceedings of the sixth international conference on 3D Web technology
A web architecture for progressive delivery of 3D content
Proceedings of the sixth international conference on 3D Web technology
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the conference on Visualization '00
Coding polygon meshes as compressable ASCII
Proceedings of the seventh international conference on 3D Web technology
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Efficient Coding of Non-Triangular Mesh Connectivity
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Nanyang Technological University Virtual Campus
IEEE Computer Graphics and Applications
Interactive Function-Based Shape Modeling for Cyberworlds
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Function-defined shape metamorphoses in VRML
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Function-based shape modeling and visualization in X3D
Proceedings of the eleventh international conference on 3D web technology
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In this paper, we introduce a function-based extension of Virtual Reality Modeling Language. In this extension, analytical functions are used for defining geometry and appearance of 3D shapes, as well as transformations of them. By analytical functions we understand definitions with parametric, implicit and explicit formulas. In our hybrid function-based web visualization model, these very different analytical representations can be used concurrently for defining geometry and appearance of the shapes. We also illustrate how the proposed extension can be further enriched with any proprietary function-based models. The presented VRML plug-in is very useful for building both static and interactive virtual environments on the Web. This is illustrated with the implementation of the Virtual Collaborative Shape Modeling Laboratory.