A survey of curve and surface methods in CAGD
Computer Aided Geometric Design
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Methods for stochastic spectral synthesis
Proceedings on Graphics Interface '86/Vision Interface '86
Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
Computer rendering of fractal curves and surfaces
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Extrapolation, Interpolation, and Smoothing of Stationary Time Series
Extrapolation, Interpolation, and Smoothing of Stationary Time Series
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Bump Shading for Volume Textures
IEEE Computer Graphics and Applications
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Sampling procedural shaders using affine arithmetic
ACM Transactions on Graphics (TOG)
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Providing visually rich resizable images for user interface components
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Deformations Expressed as Displacement Maps: An Easy Way to Combine Deformations
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Robust and Rapid Generation of Animated Faces from Video Images: A Model-Based Modeling Approach
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Second order image statistics in computer graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Function-based representation of complex geometry and appearance
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Cumulus cloud synthetic rendering techniques and their evaluations
Machine Graphics & Vision International Journal
Virtual Reality-Based Simulation of Endoscopic Surgery
Presence: Teleoperators and Virtual Environments
Better faster noise with the GPU
ACM SIGGRAPH 2007 posters
Technical Section: Progressive refinement rendering of implicit surfaces
Computers and Graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
ACM SIGGRAPH 2008 papers
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Graphical Models
Visual immersive haptic rendering on the web
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
EDFCES: a new example-driven 3D face construction and editing system
Machine Graphics & Vision International Journal
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Accurate multidimensional Poisson-disk sampling
ACM Transactions on Graphics (TOG)
Techniques for computerized cloud rendering: a user study
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Interactive composition of 3D faces for virtual characters
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
GPU random numbers via the tiny encryption algorithm
Proceedings of the Conference on High Performance Graphics
ACM SIGGRAPH 2011 papers
Automatic, effective, and efficient 3d face reconstruction from arbitrary view image
PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Analysis and synthesis of point distributions based on pair correlation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A spectral-particle hybrid method for rendering falling snow
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Interactive sampling and rendering for complex and procedural geometry
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
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A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, and the animation of natural phenomena.Existing solid noise synthesis algorithms are surveyed and two new algorithms are presented. The first uses Wiener interpolation to interpolate random values on a discrete lattice. The second is an efficient sparse convolution algorithm. Both algorithms are developed for model-directed synthesis, in which sampling and construction of the noise occur only at points where the noise value is required, rather than over a regularly sampled region of space. The paper attempts to present the rationale for the selection of these particular algorithms.The new algorithms have advantages of efficiency, improved control over the noise power spectrum, and the absence of artifacts. The convolution algorithm additionally allows quality to be traded for efficiency without introducing obvious deterministic effects. The algorithms are particularly suitable for applications where high-quality solid noises are required. Several sample applications in stochastic modeling and solid texturing are shown.