Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Mathematical Programming: Series A and B
Digital signal processing (3rd ed.): principles, algorithms, and applications
Digital signal processing (3rd ed.): principles, algorithms, and applications
Mersenne twister: a 623-dimensionally equidistributed uniform pseudo-random number generator
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on uniform random number generation
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The Art of Computer Programming Volumes 1-3 Boxed Set
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Principles of Discrete Event Simulation
Principles of Discrete Event Simulation
Simulation Modeling and Analysis
Simulation Modeling and Analysis
Advanced RenderMan: Creating CGI for Motion Picture
Advanced RenderMan: Creating CGI for Motion Picture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Editing noise: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
ACM SIGGRAPH 2005 Papers
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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We introduce a stable noise function with controllable properties. The well-known Perlin noise function is generated by interpolation of a pre-defined random number table. This table must be modified if user-defined constraints are to be satisfied, but modification can destroy the stability of the table. We integrate statistical tools for measuring the stability of a random number table with user constraints within an optimization procedure, so as to create a controlled random number table which nevertheless has a uniform random distribution, no periodicity, and a band-limited property.