Algorithms for solid noise synthesis
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HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
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SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2008 papers
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Point sampling with general noise spectrum
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data
Computer Graphics Forum
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Solid noise is a fundamental tool in computer graphics. Surprisingly, no existing noise function supports both high-quality antialiasing and continuity across sharp edges. In this paper we show that a slicing approach is required to preserve continuity across sharp edges, and we present a new noise function that supports anisotropic filtering of sliced solid noise. This is made possible by individually filtering the slices of Gabor kernels, which requires the proper treatment of phase. This in turn leads to the introduction of the phase-augmented Gabor kernel and random-phase Gabor noise, our new noise function. We demonstrate that our new noise function supports both high-quality anti-aliasing and continuity across sharp edges, as well as anisotropy.