Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space

  • Authors:
  • Alan Norton;Alyn P. Rockwood;Philip T. Skolmoski

  • Affiliations:
  • IBM Thomas J. Watson Research Center, Yorktown Heights, NY;Evans and Sutherland Computer Corporation, Salt Lake City, Utah;Evans and Sutherland Computer Corporation, Salt Lake City, Utah

  • Venue:
  • SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
  • Year:
  • 1982

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Abstract

An object space method is given for interpolating between sampled and locally averaged signals, resulting in an antialiasing filter which provides a continuous transition from a sampled signal to its selectively dampened local averages. This method is applied to the three standard Euclidean dimensions and time, resulting in spatial and frame to frame coherence. The theory allows filtering of a variety of functions, including continuous and discrete representations of planar texture.