SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Polygon-based post-process motion blur
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-space
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A two-and-a-half-D motion-blur algorithm
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Temporal anti-aliasing in computer generated animation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An analytic visible surface algorithm for independent pixel processing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Correcting Interperspective Aliasing in Autostereoscopic Displays
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Stochastic rasterization using time-continuous triangles
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Frequency analysis and sheared reconstruction for rendering motion blur
ACM SIGGRAPH 2009 papers
Data-parallel rasterization of micropolygons with defocus and motion blur
Proceedings of the Conference on High Performance Graphics 2009
ACM SIGGRAPH 2010 papers
Micropolygon ray tracing with defocus and motion blur
ACM SIGGRAPH 2010 papers
Analytical motion blur rasterization with compression
Proceedings of the Conference on High Performance Graphics
Colored stochastic shadow maps
I3D '11 Symposium on Interactive 3D Graphics and Games
High-quality spatio-temporal rendering using semi-analytical visibility
ACM SIGGRAPH 2011 papers
Perceptual considerations for motion blur rendering
ACM Transactions on Applied Perception (TAP)
A reconstruction filter for plausible motion blur
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Photo-Consistent motion blur modeling for realistic image synthesis
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Motion blur for textures by means of anisotropic filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Scalable Programmable Motion Effects on GPUs
Computer Graphics Forum
Visualization of vessel movements
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Theory and analysis of higher-order motion blur rasterization
Proceedings of the 5th High-Performance Graphics Conference
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A framework for discussing the motion blur image generation process is formulated. Previous work is studied in the context of the framework. Due to the implicit assumptions on low temporal frequencies in most motion blur algorithms, issues involved in large screen space movements and fast illumination changes in time have not been adequately addressed so far. A new approach that does not make these assumptions is introduced to solve the spatial-temporal geometric and shading aliasing problems separately. Based on newly developed adaptive algorithms in the spatial-temporal domain, an implementation of the new approach is developed to efficiently deliver high quality motion blurred images in general computer graphics production environments.