Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
ACM Transactions on Programming Languages and Systems (TOPLAS)
ACM Transactions on Programming Languages and Systems (TOPLAS)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
The aliasing problem in computer-generated shaded images
Communications of the ACM
The Geometry Engine: A VLSI Geometry System for Graphics
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A rectangular area filling display system architecture
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Shading of regions on vector display devises
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Parallel processing image synthesis and anti-aliasing
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A VLSI architecture for updating raster-scan displays
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Generating smooth 2-D monocolor line drawings on video displays
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Simulation and expected performance analysis of multiple processor Z-buffer systems
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Distributing a visible surface algorithm over multiple processors
ACM '77 Proceedings of the 1977 annual conference
A Comparison of Antialiasing Techniques
IEEE Computer Graphics and Applications
On the power of the frame buffer
ACM Transactions on Graphics (TOG)
Topologies' - computational messaging for multicomputers
C3P Proceedings of the third conference on Hypercube concurrent computers and applications: Architecture, software, computer systems, and general issues - Volume 1
“Topologies”—distributed objects on multicomputers
ACM Transactions on Computer Systems (TOCS)
Parallel object-space hidden surface removal
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Polygon triangulation in O(n log log n) time with simple data-structures
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
Drawing antialiased cubic spline curves
ACM Transactions on Graphics (TOG)
A new simple and efficient antialiasing with subpixel masks
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
EXACT: algorithm and hardware architecture for an improved A-buffer
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A task adaptive parallel graphics renderer
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Fast data parallel polygon rendering
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Dynamic Load Balancing for Parallel Polygon Rendering
IEEE Computer Graphics and Applications
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Efficient alias-free rendering using bit-masks and look-up tables
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast image generation of construcitve solid geometry using a cellular array processor
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Triangulating Simple Polygons and Equivalent Problems
ACM Transactions on Graphics (TOG)
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
A parallel processor system for three-dimensional color graphics
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
ACM SIGGRAPH Asia 2009 papers
Hemispherical rasterization for self-shadowing of dynamic objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Parallel subpixel scanconversion
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
A VLSI architecture for image composition
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A VLSI architecture for anti-aliasing
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
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Popular approaches to speeding up scan conversion often employ parallel processing. Recently, several special-purpose parallel architectures have been suggested. We propose an alternative to these systems: the general-purpose ultracomputer, a parallel processor with many autonomous processing elements and a shared memory. The “serial semantics/parallel execution” feature of this architecture is exploited in the formulation of a scan conversion algorithm. Hidden surfaces are removed using a single scanline, z-buffer algorithm. Since exact anti-aliasing is inherently slow, a novel parallel anti-aliasing algorithm is presented in which subpixel coverage by edges is approximated using a look-up table. The ultimate intensity of a pixel is the weighted sum of the intensity contribution of the closest edge, that of the “losing” edges, and that of the background. The algorithm is fast and accurate, it is attractive even in a serial environment, and it avoids several artifacts that commonly occur in animated sequences.