Algorithms for parallel polygon rendering
Algorithms for parallel polygon rendering
An efficient output-sensitive hidden surface removal algorithm and its parallelization
SCG '88 Proceedings of the fourth annual symposium on Computational geometry
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Geometric computing and uniform grid technique
Computer-Aided Design
Tutorial: computer graphics; image synthesis
Tutorial: computer graphics; image synthesis
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Parallel processing image synthesis and anti-aliasing
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Parallel processing techniques for hidden surface removal
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Simulation and expected performance analysis of multiple processor Z-buffer systems
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A linear time exact hidden surface algorithm
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
An analytic visible surface algorithm for independent pixel processing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Distributing a visible surface algorithm over multiple processors
ACM '77 Proceedings of the 1977 annual conference
Hardware antialiasing of lines and polygons
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A task adaptive parallel graphics renderer
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Dynamic Load Balancing for Parallel Polygon Rendering
IEEE Computer Graphics and Applications
An architecture for interactive raster graphics
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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A parallel object-space hidden surface removal algorithm for polyhedral scenes is presented. The uniform grid technique is used to achieve parallelism for the hidden line removal. A conflict-detection and back-off strategy is then used to obtain parallelism for the visible region reconstruction from the visible segments. The algorithm has been implemented on a Sequent Balance 21000 shared-memory parallel computer. An average speedup of 10 has been obtained using 15 processors.