The aliasing problem in computer-generated shaded images
Communications of the ACM
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Parallel processing techniques for hidden surface removal
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Simulation and expected performance analysis of multiple processor Z-buffer systems
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Dynamic scan-converted images with a frame buffer display device
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Synthetic texturing using digital filters
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Parallel computers for graphics applications
ASPLOS II Proceedings of the second international conference on Architectual support for programming languages and operating systems
Parallel object-space hidden surface removal
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A generic solution to polygon clipping
Communications of the ACM
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
EXACT: algorithm and hardware architecture for an improved A-buffer
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pixel merging for object-parallel rendering: a distributed snooping algorithm
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
VC-1: a scalable graphics computer with virtual local frame buffers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Subanosecond pixel rendering with million transistor chips
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A Distributed Snooping Algorithm for Pixel Merging
IEEE Parallel & Distributed Technology: Systems & Technology
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Parallel polygon rendering on the graphics computer VC-1
PAS '95 Proceedings of the First Aizu International Symposium on Parallel Algorithms/Architecture Synthesis
Parallel subpixel scanconversion
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
PROOF: an architecture for rendering in object space
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A VLSI architecture for image composition
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A VLSI architecture for anti-aliasing
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
I.M.O.G.E.N.E.: a solution to the real time animation problem
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
The I.M.O.G.E.N .E. machine: some hardware elements
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
An efficient massively parallel rasterization scheme for a high performance graphics system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Depth complexity in object-parallel graphics architectures
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Hi-index | 0.02 |
The continuing evolution of microelectronics provides the tools for developing new methods of synthesizing digital images by utilizing parallel processing architectures which hold the promise of reliability, flexibility and low cost. Beginning with the earliest real-time flight simulators, parallel processing architectures for image synthesis have been built, but "anti-aliasing" remains a problem. A parallel processing architecture is described and simulated which consists of a serial chain of processors which produces as output a depth sorted list of those objects which are at least potentially visible at each pixel. The lists are then filtered to provide the final shading at each pixel.