An improved illumination model for shaded display
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
The use of grayscale for improved raster display of vectors and characters
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
The aliasing problem in computer-synthesized shaded images.
The aliasing problem in computer-synthesized shaded images.
Computer display of curved surfaces.
Computer display of curved surfaces.
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
A montage method: the overlaying of the computer generated images onto a background photograph
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Filtering by repeated integration
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Three dimensional Terrain modeling and display for environmental assessment
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Splitting-Integrating Method for Normalizing Images by Inverse Transformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Hardware antialiasing of lines and polygons
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Error-bounded antialiased rendering of complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Analytic antialiasing with prism splines
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Quadrature prefiltering for high quality antialiasing
ACM Transactions on Graphics (TOG)
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Antialiasing of curves by discrete pre-filtering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Multi-level texture caching for 3D graphics hardware
Proceedings of the 25th annual international symposium on Computer architecture
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Efficient alias-free rendering using bit-masks and look-up tables
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-space
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Texture potential MIP mapping, a new high-quality texture antialiasing algorithm
ACM Transactions on Graphics (TOG)
A Visible Polygon Reconstruction Algorithm
ACM Transactions on Graphics (TOG)
Anti-Aliasing through the Use of Coordinate Transformations
ACM Transactions on Graphics (TOG)
MIP-Map Level Selection for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Filtering: A note on the Use of Nonlinear Filtering in Computer Graphics
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Artificial texturing: An aid to surface visualization
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Edge Inference with Applications to Antialiasing
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Path specification and path coherence
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Filtering edges for gray-scale displays
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A visible polygon reconstruction algorithm
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Parallel processing image synthesis and anti-aliasing
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Merging and transformation of raster images for cartoon animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
An analytic visible surface algorithm for independent pixel processing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Pictorial man-machine communication
ACM '81 Proceedings of the ACM '81 conference
Footprint Area Sampled Texturing
IEEE Transactions on Visualization and Computer Graphics
Perspective mapping of planar textures
ACM SIGGRAPH Computer Graphics
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Analytic Anti-Aliasing of Linear Functions on Polytopes
Computer Graphics Forum
Hi-index | 0.00 |
Aliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weighting functions that define the shape of the filters are pre-computed and stored in lookup tables. A polygon subdivision algorithm removes the hidden surfaces so that the polygons are rendered sequentially to minimize accessing the texture definition files. An implementation of the texture rendering procedure is described.