Procedural elements for computer graphics
Procedural elements for computer graphics
IEEE Computer Graphics and Applications
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Incremental reconstruction of 3D scenes from multiple, complex images
Artificial Intelligence
Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
A nonaliasing, real-time spatial transform technique
IEEE Computer Graphics and Applications
The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A fast shaded-polygon renderer
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Filtering by repeated integration
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Piecewise cubic mapping functions for image registration
Pattern Recognition
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Adaptive forward differencing for rendering curves and surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Real-time manipulation of texture-mapped surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Planar 2-pass texture mapping and warping
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Image synthesis: theory and practice
Image synthesis: theory and practice
Hierarchical Data Structures and Algorithms for Computer Graphics. Part I.
IEEE Computer Graphics and Applications
Geometric reasoning for constructing 3D scene descriptions from images
Artificial Intelligence - Special issue on geometric reasoning
Three dimensional Terrain modeling and display for environmental assessment
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Modeling and image processing for visualization of volcanic mapping
IBM Journal of Research and Development
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
The rendering architecture of the DN10000VS
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of a workshop on Image understanding workshop
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Parametric height field ray tracing
Proceedings of the conference on Graphics interface '92
A unified distance transform algorithm and architecture
Machine Vision and Applications
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Hidden Line Elimination in Projected Grid Surfaces
ACM Transactions on Graphics (TOG)
Texture and reflection in computer generated images
Communications of the ACM
A parallel algorithm for polygon rasterization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constant-time filtering with space-variant kernels
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Digital Image Warping
Hierarchical Data Structures and Algorithms for Computer Graphics
IEEE Computer Graphics and Applications
Spatial Transformations for Rapid Scan-Line Surface Shadowing
IEEE Computer Graphics and Applications
The Truth About Texture Mapping
IEEE Computer Graphics and Applications
Hidden Surfaces: Visibility Determination on Projected Grid Surfaces
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Texture tile considerations for raster graphics
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A terrain and cloud computer image generation model
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Synthetic texturing using digital filters
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Fundamentals of Texture Mapping and Image Warping
Fundamentals of Texture Mapping and Image Warping
Perspective mapping of planar textures
ACM SIGGRAPH Computer Graphics
3DGML: A 3-Dimensional Graphic Information Retrieval System
WI '01 Proceedings of the First Asia-Pacific Conference on Web Intelligence: Research and Development
An XML-Based 3-Dimensional Graphic Database System
Proceedings of the First International Conference on The Human Society and the Internet - Internet Related Socio-Economic Issues
Automated avatar creation for 3D games
Future Play '07 Proceedings of the 2007 conference on Future Play
FlexiStickers: photogrammetric texture mapping using casual images
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Content-based 3D graphic information retrieval
ICONIP'06 Proceedings of the 13th international conference on Neural information processing - Volume Part III
A content-based 3d graphic information retrieval system
AIRS'06 Proceedings of the Third Asia conference on Information Retrieval Technology
Computer Graphics Forum
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Texture mapping has become a popular tool in the computer graphics industry in the last few years because it is an easy way to achieve a high degree of realism in computer-generated imagery with very little effort. Over the last decade, texture-mapping techniques have advanced to the point where it is possible to generate real-time perspective simulations of real-world areas by texture mapping every object surface with texture from photographic images of these real-world areas. The techniques for generating such perspective transformations are variations on traditional texture mapping that in some circles have become known as the Image Perspective Transformation or IPT technology. This article first presents a background survey of traditional texture mapping. It then continues with a description of the texture-mapping variations that achieve these perspective transformations of photographic images of real-world scenes. The style of the presentation is that of a resource survey rather thatn an in-depth analysis.