Automated avatar creation for 3D games

  • Authors:
  • Andrew Hogue;Sunbir Gill;Michael Jenkin

  • Affiliations:
  • University of Ontario Institute of Technology, Oshawa, Ontario, Canada;York University, Toronto, Ontario, Canada;York University, Toronto, Ontario, Canada

  • Venue:
  • Future Play '07 Proceedings of the 2007 conference on Future Play
  • Year:
  • 2007

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Abstract

Immersion is a key factor in video games and virtual reality simulation environments. Users' presence in a virtual environment is highly dependent on the user's identification with their avatar. Creating more realistic looking avatars thus enables a higher level of presence. Current video games allow character customizability via techniques such as hue adjustment for stock models, or the ability to select from a variety of physical features, clothing and accessories in existing player models. Occasionally user uploadable facial texture is available for avatar customization. We propose a dramatic leap forward in avatar customization through the use of an inexpensive, non-invasive, portable stereo video camera to extract model geometry of real objects, including people, and to then use these textured 3D models to drive avatar creation. The system described here generates the 3D textured and normal-mapped geometry of a personalized photorealistic user avatar suitable for animation and real-time gaming applications.