Physiological reaction as an objective measure of presence in virtual environments
Physiological reaction as an objective measure of presence in virtual environments
Physiological reaction and presence in stressful virtual environments
ACM SIGGRAPH 2002 conference abstracts and applications
Physiological reaction and presence in stressful virtual environments
ACM SIGGRAPH 2002 conference abstracts and applications
Automated avatar creation for 3D games
Future Play '07 Proceedings of the 2007 conference on Future Play
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A common metric of VE quality is presence --- the degree to which the user feels like they are in the virtual scene as opposed to the real world. Presence is important for many VE applications [Hodges et al. 1994]. Since presence is a subjective condition, it is most commonly measured by self-reporting, either during the VE experience or immediately afterwards by questionnaires. There is vigorous debate in the literature as to how to best measure presence [Meehan 2001].