Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An automatic lip-synchronization algorithm for synthetic faces
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Real-time surveillance video display with salience
Proceedings of the third ACM international workshop on Video surveillance & sensor networks
Performance-driven facial animation
ACM SIGGRAPH 2006 Courses
Facial animation in a nutshell: past, present and future
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
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A system for real-time texture mapping was constructed, Here, "real-time" means that the system reacts to changes in parameter values which define the shape of surfaces and the viewing point that are given by its operator 30 times per second. This real-time processing enables interactive manipulation of texture-mapped free-form surfaces and various application software has been developed taking advantage of this ability. The system owes its performance to a new algorithm for texture mapping which is based on a newly proposed approximation scheme of mapping functions. In this scheme, a mapping function from the texture plane into the output screen is approximated by a linear function on each of the small regions which form the texture plane altogether. The algorithm is very simple and applicable to any smooth surface. It is especially efficient when implemented by a special-purpose hardware.