Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Algorithms for division free perspective correct rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
MIP-Map Level Selection for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
It's Really Not a Rendering Bug, You See ...
IEEE Computer Graphics and Applications
Triangle Rendering Using Adaptive Subdivision
IEEE Computer Graphics and Applications
Projecting Tetrahedra without Rendering Artifacts
VIS '04 Proceedings of the conference on Visualization '04
Real-time refraction through deformable objects
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Non-uniform fractional tessellation
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
High-quality spatio-temporal rendering using semi-analytical visibility
ACM SIGGRAPH 2011 papers
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