IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Advanced animation and rendering techniques
Advanced animation and rendering techniques
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Codesign of graphics hardware accelerators
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The computer image
Texture and reflection in computer generated images
Communications of the ACM
A parallel algorithm for polygon rasterization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constant-time filtering with space-variant kernels
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Digital Computer Arithmetic
IEEE Computer Graphics and Applications
Texram: A Smart Memory for Texturing
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Synthetic texturing using digital filters
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Perspective mapping of planar textures
ACM SIGGRAPH Computer Graphics
Algorithms for division free perspective correct rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Footprint Area Sampled Texturing
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Area-efficient pixel rasterization and texture coordinate interpolation
Computers and Graphics
Comics stylizations of 3D scenes using GPU
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part III
Rendering inhomogeneous surfaces with radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Enhancing non-linear kernels by an optimized memory hierarchy in a high level synthesis flow
DATE '12 Proceedings of the Conference on Design, Automation and Test in Europe
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Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based acceleration hardware, MIP-mapping with bilinear and trilinear filtering is a commonly used filtering technique for reducing spatial aliasing artifacts. The effectiveness of this technique in reducing image aliasing at the expense of blurring is dependent upon the MIP-map level selection and the associated calculation of screen-space to texture-space pixel scaling. This paper describes an investigation of practical methods for per-pixel and per-primitive level of detail calculation. This investigation was carried out as part of the design work for a screen-space rasterization ASIC. The implementations of several algorithms of comparable visual quality are discussed and a comparison is provided in terms of per-primitive and per-pixel computational costs.