Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
MIP-Map Level Selection for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Stylized Highlights for Cartoon Rendering and Animation
IEEE Computer Graphics and Applications
X-toon: an extended toon shader
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Comics Stylization from Photographs
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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We propose a new comics stylization model based on a very efficient depth map generation. It is designed to render large scenes with multiple objects as well as single object in real time through a complete GPU implementation. 3D comics stylizations are generally view-dependent and only use the camera field of view to render the scene. In all cases, the depth of objects is computed according to the near and far planes while they are almost without any relation with the range depth of these objects present in the scene. Our model solves this problem by computing minimal and maximal values in the depth map. Moreover, it reproduces and improves better comics stylizations proposed for 2D images. Results show that our model is suitable for different kinds of 3D scenes and to produce various comics stylizations.