A definition of frame-to-frame coherence
Computer Animation '90
Exploiting temporal coherence in ray tracing
Proceedings on Graphics interface '90
Simultaneous generation of stereoscopic views
Computer Graphics Forum
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Autostereoscopic displays and computer graphics
ACM SIGGRAPH Computer Graphics
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
IEEE Computer Graphics and Applications
It's Really Not a Rendering Bug, You See ...
IEEE Computer Graphics and Applications
Faster Image Rendering in Animation through Motion Compensated Interpolation
ICCG '93 Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics: Graphics, Design and Visualization
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Multiple viewpoint rendering for three-dimensional displays
Multiple viewpoint rendering for three-dimensional displays
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Image-based rendering with occlusions via cubist images
Proceedings of the conference on Visualization '98
PixelView: a view-independent graphics rendering architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Efficient rendering of integral images
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Foundations and Trends® in Computer Graphics and Vision
Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors
IEEE Transactions on Visualization and Computer Graphics
Technical Section: A perceptual approach for stereoscopic rendering optimization
Computers and Graphics
Low cost rendering method for virtual factory considering interpolation of occluded objects
Journal of Mobile Multimedia
Constructing detailed solid and smooth surfaces from voxel data for neurosurgical simulation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Perceptually-informed accelerated rendering of high quality walkthrough sequences
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
An efficient multi-view rasterization architecture
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications
The Visual Computer: International Journal of Computer Graphics
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