Simultaneous generation of stereoscopic views
Computer Graphics Forum
Proceedings of the 7th conference on Visualization '96
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Illumination for computer generated pictures
Communications of the ACM
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Applied Perception (TAP)
Continuous Shading of Curved Surfaces
IEEE Transactions on Computers
Stereo image quality: effects of mixed spatio-temporal resolution
IEEE Transactions on Circuits and Systems for Video Technology
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
An efficient multi-view rasterization architecture
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A framework for enhancing depth perception in computer graphics
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
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The traditional way of stereoscopic rendering requires rendering the scene for left and right eyes separately; which doubles the rendering complexity. In this study, we propose a perceptually-based approach for accelerating stereoscopic rendering. This optimization approach is based on the Binocular Suppression Theory, which claims that the overall percept of a stereo pair in a region is determined by the dominant image on the corresponding region. We investigate how binocular suppression mechanism of human visual system can be utilized for rendering optimization. Our aim is to identify the graphics rendering and modeling features that do not affect the overall quality of a stereo pair when simplified in one view. By combining the results of this investigation with the principles of visual attention, we infer that this optimization approach is feasible if the high quality view has more intensity contrast. For this reason, we performed a subjective experiment, in which various representative graphical methods were analyzed. The experimental results verified our hypothesis that a modification, applied on a single view, is not perceptible if it decreases the intensity contrast, and thus can be used for stereoscopic rendering.