A procedure for generation of three-dimensional half-toned computer graphics presentations
Communications of the ACM
The notion of quantitative invisibility and the machine rendering of solids
ACM '67 Proceedings of the 1967 22nd national conference
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
AFIPS '70 (Spring) Proceedings of the May 5-7, 1970, spring joint computer conference
Designing molecules and crystals by computer
IBM Systems Journal
Visualization of molecular dynamics via ray-tracing and animation in a vectorized environment
IBM Journal of Research and Development
IBM Journal of Research and Development
Exploiting Content Variation and Perception in Power-Aware 3D Graphics Rendering
PACS '00 Proceedings of the First International Workshop on Power-Aware Computer Systems-Revised Papers
Town Digitizing for Building an Image-Based Cyber Space
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
Euclidean Nets: An Automatic and Reversible Geometric Smoothing of Discrete 3D Object Boundaries
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
Spherical barycentric coordinates
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
ACM SIGGRAPH Asia 2008 papers
AFIPS '76 Proceedings of the June 7-10, 1976, national computer conference and exposition
Computing vertex normals from arbitrary meshes
ISCGAV'09 Proceedings of the 9th WSEAS international conference on Signal processing, computational geometry and artificial vision
A reversible and statistical method for discrete surfaces smoothing
Computers and Graphics
Comparison of surface normal estimation methods for range sensing applications
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
New computation of normal vector and curvature
WSEAS Transactions on Computers
Technical Section: A perceptual approach for stereoscopic rendering optimization
Computers and Graphics
Multigrid convergence and surface area estimation
Proceedings of the 11th international conference on Theoretical foundations of computer vision
Roughness-adaptive 3-D watermarking based on masking effect of surface roughness
IEEE Transactions on Information Forensics and Security
Surface reconstruction via helmholtz reciprocity with a single image pair
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Bilateral estimation of vertex normal for point-sampled models
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
An accurate vertex normal computation scheme
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A statistical approach for geometric smoothing of discrete surfaces
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
Technical section: Memory efficient light baking
Computers and Graphics
Parallel feature-preserving mesh smoothing
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
A logistic model for the degradation of triangle mesh normals
Proceedings of the 7th international conference on Curves and Surfaces
Paper: Dynamic force feedback in a virtual knee palpation
Artificial Intelligence in Medicine
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Developments in high performance CGI systems
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
VLSI drawing processor utilizing multiple parallel scan-line processors
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
PROOF: an architecture for rendering in object space
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
PS: polygon streams a distributed architecture for incremental computation applied to graphics
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
A multipurpose hardware shader
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
An efficient massively parallel rasterization scheme for a high performance graphics system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
A comprehensive geometrical optics application for wave rendering
Graphical Models
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A procedure for computing shaded pictures of curved surfaces is presented. The surface is approximated by small polygons in order to solve easily the hidden-parts problem, but the shading of each polygon is computed so that discontinuities of shade are eliminated across the surface and a smooth appearance is obtained. In order to achieve speed efficiency, the technique developed by Watkins is used which makes possible a hardware implementation of this algorithm.