Communications of the ACM
The Geometry Engine: A VLSI Geometry System for Graphics
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Continuous Shading of Curved Surfaces
IEEE Transactions on Computers
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This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual systems. The work to be described uses a model based on a polygon representation anduses a Geometry Processor sub-system, with a flexible architecture known as MAGIC. This system performs the transformation of the polygon from the 3-Drepresentation to the 2-D perspective projection to the viewing screenco-ordinates and also provides a clipping operation optional in 3-D or 2-D. Two different types of scan conversion system are described, the first the Zone Management Processor uses the coherence inherent in the polygon and thesecond system based on a Line Processor uses coherence with spans.