Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Parametric curves, surfaces and volumes in computer graphics and computer-aided geometric design
Parametric curves, surfaces and volumes in computer graphics and computer-aided geometric design
A parallel processor architecture for graphics arithmetic operations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A characterization of ten rasterization techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Real-time display of quadric on the I.M.O.G.E.N.E. machine
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
GRIP: graphics reduced instruction processor
MICRO 24 Proceedings of the 24th annual international symposium on Microarchitecture
A scalable hardware render accelerator using a modified scanline algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Implementing rotation matrix constraints in Analog VLSI
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A MIMD rendering algorithm for distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
ACM SIGGRAPH Computer Graphics
4-D display of meteorological data
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Hybrid sort-first and sort-last parallel rendering with a cluster of PCs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Structured Graphics for Distributed Systems
ACM Transactions on Graphics (TOG)
ASP-DAC '00 Proceedings of the 2000 Asia and South Pacific Design Automation Conference
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
IEEE Transactions on Visualization and Computer Graphics
Efficient Polygon Clipping for an SIMD Graphics Pipeline
IEEE Transactions on Visualization and Computer Graphics
Graphics Workstations: a European Perspective
IEEE Computer Graphics and Applications
A Processor Architecture for 3D Graphics
IEEE Computer Graphics and Applications
A Unified Architecture for the Computation of B-Spline Curves and Surfaces
IEEE Transactions on Parallel and Distributed Systems
DAC '83 Proceedings of the 20th Design Automation Conference
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Factors affecting the performance of distributed applications
SIGCOMM '84 Proceedings of the ACM SIGCOMM symposium on Communications architectures and protocols: tutorials & symposium
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Providing architectural support for expert systems
ACM SIGARCH Computer Architecture News
A hardware architecture for surface splatting
ACM SIGGRAPH 2007 papers
Education: Fast ray tracing and the potential effects on graphics and gaming courses
Computers and Graphics
Adaptive Partitioning of Vertex Shader for Low Power High Performance Geometry Engine
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Developments in high performance CGI systems
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
CSG hidden surface algorithms for VLSI hardware systems
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
Utilization of VLSI for creating an active data base of 3-D geometric models
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
A vector-like architecture for raster graphics
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
A multi-processor workstation with a logic-enhanced distributed frame buffer
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
A VLSI design strategy for graphics
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
PROOF: an architecture for rendering in object space
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A VLSI architecture for image composition
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
Towards a taxonomy for display processors
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
A generalised parallel architecture for image based algorithms
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
A distributed frame buffer within a window-oriented high performance graphics system
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
Dynamic load balancing within a high performancegraphics system
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Anti-aliased line drawing on a distributed cell store system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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The Geometry Engine[1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.