The C++ programming language
MIPS RISC architecture
Computer architecture: a quantitative approach
Computer architecture: a quantitative approach
Design of the IBM RISC System/6000 floating-point execution unit
IBM Journal of Research and Development
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The Intel i860 64-Bit Processor: A General-Purpose CPU with 3D Graphics Capabilities
IEEE Computer Graphics and Applications
The Geometry Engine: A VLSI Geometry System for Graphics
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Dual-mode floating-point adder architectures
Journal of Systems Architecture: the EUROMICRO Journal
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The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture's design offers general-purpose programmability from the high-level object-oriented language C++ and generates performance expected only from dedicated special-purpose hardware. Results that show the architecture's performance on graphics operations are presented and compared to the performance of other RISC processors.