SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Faster phong shading via angular interpolation
Computer Graphics Forum
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Graphics processing with the 88110 RISC microprocessors
COMPCON '92 Proceedings of the thirty-seventh international conference on COMPCON
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Illumination for computer generated pictures
Communications of the ACM
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The Intel i860 64-Bit Processor: A General-Purpose CPU with 3D Graphics Capabilities
IEEE Computer Graphics and Applications
The Geometry Engine: A VLSI Geometry System for Graphics
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
An Exponentiation Unit for an OpenGL Lighting Engine
IEEE Transactions on Computers
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