IEEE Computer Graphics and Applications
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
From wire-frames to furry animals
Proceedings on Graphics interface '88
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Modeling fiber stream of internal wood
ACM SIGGRAPH 98 Conference abstracts and applications
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Improved Diffuse Reflection Models for Computer Vision
International Journal of Computer Vision
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ASP-DAC '00 Proceedings of the 2000 Asia and South Pacific Design Automation Conference
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Texture histograms as a function of irradiation and viewing direction
International Journal of Computer Vision
Modeling and Visualization for a Pearl-Quality Evaluation Simulator
IEEE Transactions on Visualization and Computer Graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
Creating Realistic Scenes in Future Multimedia Systems
IEEE MultiMedia
IEEE Computer Graphics and Applications
A Method to Generate Wet and Broken-up Animal Fur
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Linear light source reflectometry
ACM SIGGRAPH 2003 Papers
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Real-time rendering of plant leaves
ACM SIGGRAPH 2005 Papers
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Real-time rendering of plant leaves
ACM SIGGRAPH 2006 Courses
Bump mapping onto real objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Wavelet encoding of BRDFs for real-time rendering
GI '07 Proceedings of Graphics Interface 2007
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
Technical Section: Linear approximation of Bidirectional Reflectance Distribution Functions
Computers and Graphics
Representing BRDFs using SOMs and MANs
ACM SIGGRAPH Computer Graphics
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
A survey of BRDF models for computer graphics
ACM SIGGRAPH Computer Graphics - Building Bridges - Science, the Arts & Technology
The foundations of photo-realistic rendering: from quantum electrodynamics to Maxwell's equations
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
Photorealistic cloth in real-time applications
Computer Animation and Virtual Worlds
Interactive rendering with arbitrary BRDFs using separable approximations
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Image-based rendering of the anisotropic BRDF of woven fabrics
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
A practical microcylinder appearance model for cloth rendering
ACM Transactions on Graphics (TOG)
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A reflection and refraction model for anisotropic surfaces is introduced. The anisotropy is simulated by small cylinders (added or subtracted) distributed on the anisotropic surface. Different levels of anisotropy are achieved by varying the distance between each cylinder and/or rising the cylinders more or less from the surface. Multidirectional anisotropy is modelled by orienting groups of cylinders in different direction. The intensity of the reflected light is computed by determining the visible and illuminated portion of the cylinders, taking self-blocking into account. We present two techniques to compute this in practice. In one the intensity is computed by sampling the surface of the cylinders. The other is an analytic solution. In the case of the diffuse component, the solution is exact. In the case of the specular component, an approximation is developed using a Chebyshev polynomial approximation of the specular term, and integrating the polynomial.This model can be implemented easily within most rendering system, given a suitable mechanism to define and alter surface tangents. The effectiveness of the model and the visual importance of anisotropy are illustrated with some pictures.