Creating Realistic Scenes in Future Multimedia Systems

  • Authors:
  • Tsuneo Ikedo

  • Affiliations:
  • -

  • Venue:
  • IEEE MultiMedia
  • Year:
  • 2002

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Abstract

Multimedia environments need systems with better performance to meet the growing demands for more realism. Ultra large scale integration will eventually make possible the advanced, real-time graphic rendering technology that such digital imagery requires. The hardware-only architecture prototype discussed in this article presents a possible solution.