A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The Truga001: A Scalable Rendering Processor
IEEE Computer Graphics and Applications
Computer
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
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Multimedia environments need systems with better performance to meet the growing demands for more realism. Ultra large scale integration will eventually make possible the advanced, real-time graphic rendering technology that such digital imagery requires. The hardware-only architecture prototype discussed in this article presents a possible solution.