SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Smooth transitions between bump rendering algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Polarization and birefringency considerations in rendering
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Jim Blinn's corner: dirty pixels
Jim Blinn's corner: dirty pixels
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
Comparing Spectral Color Computation Methods
IEEE Computer Graphics and Applications
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Rendering techniques simulate 3D light transport. The typical algorithms only approximate electromagnetic wave interactions. The classical theory of electrodynamics is itself a macroscopic manifestation of the elemental quantum theory of electrodynamics (QED), which describes how individual photons behave. In this paper we explain how QED leads to Maxwell's equations.