An introduction to ray tracing
An introduction to ray tracing
Polarization methods in computer vision
Polarization methods in computer vision
An improved illumination model for shaded display
Communications of the ACM
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Perceptual color spaces for computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Polarization and birefringency considerations in rendering
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
It's Really Not a Rendering Bug, You See ...
IEEE Computer Graphics and Applications
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
A neural network scheme for transparent surface modelling
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Shape Estimation of Transparent Objects by Using Inverse Polarization Ray Tracing
IEEE Transactions on Pattern Analysis and Machine Intelligence
Realistic rendering of birefringency in uniaxial crystals
ACM Transactions on Graphics (TOG)
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
The foundations of photo-realistic rendering: from quantum electrodynamics to Maxwell's equations
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Modeling aventurescent gems with procedural textures
Proceedings of the 24th Spring Conference on Computer Graphics
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
Physically-based simulation of rainbows
ACM Transactions on Graphics (TOG)
How to write a polarisation ray tracer
SIGGRAPH Asia 2011 Courses
A neural network for simultaneously reconstructing transparent and opaque surfaces
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Combined rendering of polarization and fluorescence effects
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
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Incorporating polarization parameters into the lighting model can enhance the physical realism of images rendered with a ray tracer. Polarization effects can be important in certain scenes, and the difference in rendering even simple scenes with and without proper treatment of polarization can be striking. All light waves possess a state of polarization, which changes almost every time light reflects off a material surface. A single reflection partially polarizes and may even completely polarize previously unpolarized light. Polarization influences the rendering of a scene because the reflected radiant intensity depends largely on the incident light waves's polarization state. E. Wolf's (1959) coherence matrix formalism of polarization has been incorporated into the Torrance-Sparrow reflectance model. This combination allows elegant quantitative derivations of the altered polarization state of light upon reflection in a ray tracer. Comparisons of identical scenes rendered with a conventional ray tracer and the ray tracer presented incorporating a polarization model show that the present method renders specular interobject reflections more accurately with respect to reflected radiance and color.