A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Polarization and birefringency considerations in rendering
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
An Adaptive Representation of Spectral Data for Reflectance Computations
Proceedings of the Eurographics Workshop on Rendering Techniques '97
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A Testbed for Realistic Image Synthesis
IEEE Computer Graphics and Applications
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We propose a practicable way to include both polarization and fluorescence effects in a rendering system at the same time. Previous research in this direction only demonstrated support for either one of these phenomena; using both effects simultaneously was so far not possible, mainly because the techniques for the treatment of polarized light were complicated and required rendering systems written specifically for this task. The key improvement over previous work is that we use a different, more easily handled formalism for the description of polarization state, which also enables us to include fluorescence effects in a natural fashion. Moreover, all of our proposals are straightforward extensions to a conventional spectral rendering system.