A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Illumination for computer generated pictures
Communications of the ACM
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A fast and accurate light reflection model
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture histograms as a function of irradiation and viewing direction
International Journal of Computer Vision
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
Comparing Spectral Color Computation Methods
IEEE Computer Graphics and Applications
Deriving Spectra from Colors and Rendering Light Interference
IEEE Computer Graphics and Applications
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Refractive index estimation and color image rendering
Pattern Recognition Letters - Special issue: Colour image processing and analysis
Reproducing color images with embedded metallic patterns
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
A simple layered RGB BRDF model
Graphical Models - Special issue on Pacific graphics 2002
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Spectrum-based rendering using programmable graphics hardware
Proceedings of the 21st spring conference on Computer graphics
The halfway vector disk for BRDF modeling
ACM Transactions on Graphics (TOG)
Testing new variants of the Beckmann-Kirchhoff model against radiance data
Computer Vision and Image Understanding
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
International Journal of Computer Vision
The modified Beckmann-Kirchhoff scattering theory for rough surface analysis
Pattern Recognition
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
Technical Section: Linear approximation of Bidirectional Reflectance Distribution Functions
Computers and Graphics
A Light Scattering Model for Layered Dielectrics with Rough Surface Boundaries
International Journal of Computer Vision
Estimation of multiple directional illuminants from a single image
Image and Vision Computing
BTF modelling using BRDF texels
International Journal of Computer Mathematics - Computer Vision and Pattern Recognition
ACM SIGGRAPH 2008 classes
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Representing BRDFs using SOMs and MANs
ACM SIGGRAPH Computer Graphics
A photometric approach for estimating normals and tangents
ACM SIGGRAPH Asia 2008 papers
Family of Energy Conserving Glossy Reflection Models
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Toward a perceptual space for gloss
ACM Transactions on Graphics (TOG)
A physically-based human skin reflection model
ICAI'09 Proceedings of the 10th WSEAS international conference on Automation & information
A survey of BRDF models for computer graphics
ACM SIGGRAPH Computer Graphics - Building Bridges - Science, the Arts & Technology
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
Testing new variants of the Beckmann-Kirchhoff model against radiance data
Computer Vision and Image Understanding
ACM SIGGRAPH ASIA 2009 Courses
Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
Toward evaluating material design interface paradigms for novice users
ACM SIGGRAPH 2010 papers
A Basis Illumination Approach to BRDF Measurement
International Journal of Computer Vision
Simulation and rendering algorithms for optically complex materials by the example of fabric
Programming and Computing Software
Circularly polarized spherical illumination reflectometry
ACM SIGGRAPH Asia 2010 papers
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
Global optimization for estimating a multiple-lobe analytical BRDF
Computer Vision and Image Understanding
BRDF models for accurate and efficient rendering of glossy surfaces
ACM Transactions on Graphics (TOG)
How to write a polarisation ray tracer
SIGGRAPH Asia 2011 Courses
A monte carlo approach for the cook-torrance model
NAA'04 Proceedings of the Third international conference on Numerical Analysis and its Applications
Photo-Realistic tissue reflectance modelling for minimally invasive surgical simulation
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
A light scattering model for layered rough surfaces
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
Adding subsurface attenuation to the beckmann-kirchhoff theory
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part II
Surface reflectance and normal estimation from photometric stereo
Computer Vision and Image Understanding
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Estimating specular roughness and anisotropy from second order spherical gradient illumination
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
A new ward BRDF model with bounded albedo
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Combined rendering of polarization and fluorescence effects
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Image-based BRDF measurement including human skin
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive rendering with arbitrary BRDFs using separable approximations
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Microfacet models for refraction through rough surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Image-driven navigation of analytical BRDF models
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
VIS-a-VE: visual augmentation for virtual environments in surgical training
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
Fabricating BRDFs at high spatial resolution using wave optics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A comprehensive geometrical optics application for wave rendering
Graphical Models
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A new general reflectance model for computer graphics is presented. The model is based on physical optics and describes specular, directional diffuse, and uniform diffuse reflection by a surface. The reflected light pattern depends on wavelength, incidence angle, two surface roughness parameters, and surface refractive index. The formulation is self consistent in terms of polarization, surface roughness, masking/shadowing, and energy. The model applies to a wide range of materials and surface finishes and provides a smooth transition from diffuse-like to specular reflection as the wavelength and incidence angle are increased or the surface roughness is decreased. The model is analytic and suitable for Computer Graphics applications. Predicted reflectance distributions compare favorably with experiment. The model is applied to metallic, nonmetallic, and plastic materials, with smooth and rough surfaces.