A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A fast and accurate light reflection model
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An anisotropic phong BRDF model
Journal of Graphics Tools
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Wavelet Representation of Reflectance Functions
IEEE Transactions on Visualization and Computer Graphics
Lambertian Reflectance and Linear Subspaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Bidirectional Reflection Distribution Function Expressed in Terms of Surface Scattering Modes
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Image-Based Reconstruction of Spatially Varying Materials
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Measuring bidirectional texture reflectance with a kaleidoscope
ACM SIGGRAPH 2003 Papers
Linear light source reflectometry
ACM SIGGRAPH 2003 Papers
IEEE Transactions on Pattern Analysis and Machine Intelligence
Relief Texture from Specularities
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mesostructure from Specularity
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
A photometric approach for estimating normals and tangents
ACM SIGGRAPH Asia 2008 papers
Screen-Camera Calibration Using Gray Codes
CRV '09 Proceedings of the 2009 Canadian Conference on Computer and Robot Vision
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
BTF based material representations: current challenges
MAM '13 Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition
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We propose a technique for gloss and normal map acquisition of fine-scale specular surface details, or mesostructure. Our main goal is to provide an efficient, easily applicable, but sufficiently accurate method to acquire mesostructures. We therefore employ a setup consisting of inexpensive and accessible components, including a regular computer screen and a digital still camera. We extend the Gray code based normal map acquisition approach of Francken et al. [1] which utilizes a similar setup. The quality of the original method is retained and without requiring any extra input data we are able to extract per pixel glossiness information. In the paper we show the theoretical background of the method as well as results on real-world specular mesostructures.