A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Realistic ray tracing
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Arbitrarily layered micro-facet surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Realistic rendering of birefringency in uniaxial crystals
ACM Transactions on Graphics (TOG)
Practical modeling and acquisition of layered facial reflectance
ACM SIGGRAPH Asia 2008 papers
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
Improved Linear Light Source material reflectance scanning
ACM SIGGRAPH 2012 Talks
Modeling and Verifying the Polarizing Reflectance of Real-World Metallic Surfaces
IEEE Computer Graphics and Applications
A physically plausible model for light emission from glowing solid objects
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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In Computer Graphics, the polarisation properties of light currently play a role in several contexts: in certain forms of highly realistic ray-based image synthesis (sometimes colloquially referred to as Polarisation Ray Tracing), in some 3D display systems, and in some material acquisition technologies. The properties of light that are behind all of these applications are basically the same, although the technologies for which this property of light is being used differ considerably. Also, the notations and mathematical formalisms used in these application areas differ to some degree as well. This course aims to provide a unified resource for those areas of computer graphics which require a working knowledge of light polarisation: rendering and material acquisition. Consequently, the course is structured into three main parts: I - Background, II - Polarisation Ray Tracing, and III - Polarised Light in Acquisition Technology. Care is taken so that the information provided in Part I is applicable to both Part II and III of the course, and is formulated in a way that emphasises the underlying similarities.