Photosimulation interreflection with arbitrary reflection models and illumination
Computer Graphics Forum
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An anisotropic phong BRDF model
Journal of Graphics Tools
A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Rendering Iridescent Colors Appearing on Natural Objects
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
A simple layered RGB BRDF model
Graphical Models - Special issue on Pacific graphics 2002
A reflectance model for diffuse fluorescent surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Exploring the potential of layered BRDF models
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH ASIA 2009 Courses
Modeling aventurescent gems with procedural textures
Proceedings of the 24th Spring Conference on Computer Graphics
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
How to write a polarisation ray tracer
SIGGRAPH Asia 2011 Courses
Thinking in layers: modeling with layered materials
SIGGRAPH Asia 2011 Courses
Accurate fitting of measured reflectances using a Shifted Gamma micro-facet distribution
Computer Graphics Forum
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
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In this paper we present a method to combine several micro-facet based surface layers into a single unified, expressive BRDF model that is easy to use. The restriction to micro-facet based layers constitutes no loss of generality, since both perfectly specular and perfectly diffuse surfaces can be seen as limit cases of the micro-facet approach. Such multi-layered surfaces can be used to re-create the appearance of a wide range of different materials, and yield good results without having to perform explicit sub-surface scattering computations. This is achieved through suitable approximations and simplifications of the scattering within the simulated layered surface, while still taking absorption and total internal reflection into account. We also discuss the corresponding probability distribution function that is needed for sampling purposes, and investigate how the flexibility of this new approach is best put to use.