A simple layered RGB BRDF model

  • Authors:
  • Xavier Granier;Wolfgang Heidrich

  • Affiliations:
  • Department of Computer Science, IMAGER, University of British Columbia, 201-2366 Main Mall, Vancouver, BC, Canada V6T 1Z4;Department of Computer Science, IMAGER, University of British Columbia, 201-2366 Main Mall, Vancouver, BC, Canada V6T 1Z4

  • Venue:
  • Graphical Models - Special issue on Pacific graphics 2002
  • Year:
  • 2003

Quantified Score

Hi-index 0.00

Visualization

Abstract

Many natural objects, and in particular layered materials, have non-linear reflection behavior along the wavelengths. An accurate representation of phenomena such as interference and color dispersion generally requires a fine spectral representation of light instead of the commonly used RGB components. In this article, we introduce and experiment with a general approach to create similar and convincing effects, with a simple RGB BRDF model. We present a model for both specular and diffuse reflection, and implement them into software and hard-ware accelerated rendering process.