Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A simple layered RGB BRDF model
Graphical Models - Special issue on Pacific graphics 2002
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Spectrum-based rendering using programmable graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Rendering compact discs and other diffractive surfaces illuminated by linear light sources
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
BRDF display: interactive view dependent texture display using integral photography
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Rendering the effect of labradoescence
Proceedings of Graphics Interface 2009
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A generic real-time rendering approach for structural colors
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
Reflectance model for diffraction
ACM Transactions on Graphics (TOG)
A comprehensive geometrical optics application for wave rendering
Graphical Models
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