Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Rendering Iridescent Colors of Optical Disks
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Rendering methods for models with complicated micro structures
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
Towards passive 6D reflectance field displays
ACM SIGGRAPH 2008 papers
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We developed a bidirectional reflectance distribution function (BRDF) display that reproduces the texture of objects and rays of a light field. Our BRDF display is based on the technology used in integral photography (IP), which was originally investigated for use in 3D displays. An IP display is an ideal method for reproducing a light field in real space. The proposed BRDF display consists of a high-definition panel and a micro lens array, which is the same as in an IP display. The main difference to an IP display is that several optical parameters are optimized for BRDF use. We also describe content creation methods and show some content created using several of these methods.