Photosimulation interreflection with arbitrary reflection models and illumination
Computer Graphics Forum
Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Modeling pigmented materials for realistic image synthesis
ACM Transactions on Graphics (TOG)
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An anisotropic phong BRDF model
Journal of Graphics Tools
A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Visualization of Optical Phenomena Caused by Multilayer Films with Complex Refractive Indices
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Rendering Iridescent Colors Appearing on Natural Objects
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Estimation of the Torrance-Sparrow Reflection Model from a Single Multi-Band Image
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 3
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
A simple layered RGB BRDF model
Graphical Models - Special issue on Pacific graphics 2002
Reverse engineering approach to appearance-based design of metallic and pearlescent paints
The Visual Computer: International Journal of Computer Graphics
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
A reflectance model for diffuse fluorescent surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Arbitrarily layered micro-facet surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Modeling aventurescent gems with procedural textures
Proceedings of the 24th Spring Conference on Computer Graphics
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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The key advantage of using layered BRDFs over traditional, more general shading-language constructs is that the automatic result is highly plausible. This course is a survey of the considerable potential of layered surface models. On a simple layered surface model that combines several traditional BRDF components, it demonstrates how a surprisingly large number of interesting and important surface types can be efficiently represented by using the same, not particularly complex, BRDF code. It also shows how handy such an approach is for the eventual end user, whose main concern is the ease of describing object appearance based only on a few intuitive parameters. The course begins with a discussion of layered surface models in computer graphics and the constraints of modelling object appearance in a physically plausible fashion, then demonstrates the techniques that can be used to efficiently evaluate layered BRDF models and presents examples of the surface types that can be described in this way. The course goes beyond plain-surface models to showcase how a texture-based combination of layered surface components can be used to describe highly complex object-appearance attributes, while implicitly remaining physically plausible. In particular, we demonstrate on a simple layered surface model that combines several traditional BRDF components how a surprisingly large number of interesting and important surface types can be efficiently represented by using the same, not particularly complex, BRDF code. We also show how handy such an approach is for the eventual end user, whose main concern is the ease with which one can describe object appearance based only on a few intuitive parameters. We first discuss layered surface models in computer graphics and the constraints of modelling object appearance in a physically plausible fashion. We then demonstrate the techniques that can be used to efficiently evaluate layered BRDF models, give examples of the surface types that can be described in this way. We also go beyond plain surface models, and showcase how a texture-based combination of layered surface components can be used to describe highly complex object appearance attributes, while implicitly remaining physically plausible.