Polarization and birefringency considerations in rendering
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
Combined Rendering of Polarization and Fluorescence Effects
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
Reverse engineering approach to appearance-based design of metallic and pearlescent paints
The Visual Computer: International Journal of Computer Graphics
Computing the scattering properties of participating media using Lorenz-Mie theory
ACM SIGGRAPH 2007 papers
Arbitrarily layered micro-facet surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Exploring the potential of layered BRDF models
ACM SIGGRAPH ASIA 2009 Courses
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Thinking in layers: modeling with layered materials
SIGGRAPH Asia 2011 Courses
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In this paper we present the results of an investigation on how one can model aventurescence, an interesting and optically appealing property of some gemstones. Our goal was to find a method that is both efficient and reasonably realistic, and that can still be used in the context of a global illumination rendering system.