Graphics gems revisited: fast and physically-based rendering of gemstones

  • Authors:
  • Stephane Guy;Cyril Soler

  • Affiliations:
  • PRIMA, Gravir/Image - Inria;ARTIS, Gravir/Image - Inria

  • Venue:
  • ACM SIGGRAPH 2004 Papers
  • Year:
  • 2004

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Abstract

We present an algorithm for rendering faceted colored gemstones in real time, using graphics hardware. Beyond the technical challenge of handling the complex behavior of light in such objects, a real time high quality rendering of gemstones has direct applications in the field of jewelry prototyping, which has now become a standard practice for replacing tedious (and less interactive) wax carving methods. Our solution is based on a number of controlled approximations of the physical phenomena involved when light enters a stone, which permit an implementation based on the most recent -- yet commonly available -- hardware features such as fragment programs, cube-mapping.